This is Next Generation Audio: immersive and interactive listening experience.

New Audio Technology | Next Generation Audio

Tools and technology for production and application of spatial audio.

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Spatial Sound Card Pro

Surround monitoring with your favorite headphones

Our software-based virtual sound card lets you monitor stereo audio files and up to 7.1 surround sound using binaural loudspeaker systems with regular headphones over the computer.

You can easily check channel allocation in the SSC by downloading the channel check files and playing them back through a media player like VLC.

169Standard
Maximum of 8 input channels for up to 7.1 surround; binaural/stereo output; 2 seats
69Stereo
Maximum of 2 input channels for stereo; binaural/stereo output; 2 seats
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The Spatial Sound Card Pro (SSC Pro) works as the standard audio device on a computer and will receive audio files automatically. It offers more than 70 binaural room virtualizations from a constantly growing number of high-end studios and dub stages like ARRI Stage One, MSM Munich and many others. The technology featured in the SSC Pro has been used for major Blu-ray releases such as The Expendables I-III, The Fifth Element, and Kraftwerk 3D.

To optimize virtualization, the SSC Pro offers sensitive parameters for individualization. This includes the ability to customize the frequency curve of whatever headphones are used. Presets for a lot of well-known headphone models are also included.

The SSC Pro doesn’t do “upmixing” or fake-surround processing; instead, it provides a natural and emotionally stimulating listening experience in stereo or surround sound with very precise positional audio reproduction.

The SSC Pro works with all computer applications that support up to 7.1 audio output, including media players like VLC and FLAC as well as video/audio workstations, games, and 360/VR applications.

The SSC Pro is recommended for use by media professionals working in the audio, music, 360/VR, video, gaming, and/or multimedia sectors as well as any other fields that need workstations equipped with high-quality audio monitoring capabilities.

Key features

  • Easy-to-install software

The SSC Pro is a piece of easy-to-install software that will automatically work as the default audio device on both Mac and Windows computers.

  • Single-player solution

Computer applications will feed into the SSC Pro instantly and with up to 7.1 surround sound, if possible.

  • Real measured studio environments

The SSC Pro’s binaural processing systems are based on real measured loudspeaker systems to allow for realistic monitoring capabilities and mixes that also sound perfect over real loudspeakers.

  • Multiple language options

17 different language settings.

  • Output management

Besides channel calibration and monitoring, the SSC Pro features an output limiter to control dynamics and prevent overloads.

  • Headphone compensation

Access over 40 frequency calibration profiles of well-known headphone models.

A demo of the capabilities of the Spatial Sound Card for Game Play.

An introduction to the Spatial Sound Card.

Flexible Format Selection

The SSC can be set easily to the format the user wants. The playback stays in its format so a stereo input keeps being stereo, also if the SSC is set to 5.1.

7.1 Input Routing

Different from 5.1, 7.1 is often delivered in different channel allocations that the user can compensate by a flexible routing and preset creation.

Flexible Monitoring

The user can control and calibrate the virtual loudspeaker monitoring discreetly to check the content of every channel input and output instantly.

Output Level Control

A flexible output limiter prevents application output overloads from multi-channel summing.

Applications

System Requirements

Mac

Intel Macintosh with 2 GHz Dual2Core Processor or above, M1 (Rosetta), Mac OS X 10.13 – 11.+ (11.+ installation)

Windows

Windows 7/64 bit-11, min. 2GB RAM, 4GB or more recommended

Fritz Hilpert – 3D Mix Engineer (Kraftwerk, Booka Shade)

“The SAD is one of the most versatile tools I’ve ever used for spatial productions in any format, and its binaural functions create really stunning emulations of 3D speaker setups in different rooms.”

Fritz Hilpert

3D Mix Engineer (Kraftwerk, Booka Shade)

Gregor Zielinsky – Grammy-awarded Tonmeister (Leonard Bernstein, Imogen Heap, Count Basie Big Band)

“Right when we first launched immersive audio onto the market, I was surprised at the flexible production tools that New Audio Technology came out with.”

Gregor Zielinsky

Grammy-award winning sound engineer (Leonard Bernstein, Imogen Heap, Count Basie Big Band)

Lasse Nipkow – 
Immersive Audio Producer (Stradivari-Quartett, George Gruntz, Thierry Lang und Dino Saluzzi, Daniel Schnyder)

“The binaural processing power of the Spatial Sound Card and its ability to produce such natural-sounding audio surprises me every time.”

Lasse Nipkow

Immersive Audio Producer (Stradivari Quartet, George Gruntz, Thierry Lang and Dino Saluzzi, Daniel Schnyder)

Prof. Thomas W. Kraupe – 
Director Planetarium Hamburg / Former Officer & President of the International Planetarium Society (IPS)
(Photo by Wolfgang Koehler)

“Spatial and interactive audio is an essential element in an immersive storytelling venue – often even more important than the visuals. We love the creative freedom offered by NAT applications when we choreograph scenes for our dome theater!”

Professor Thomas W. Kraupe

Director Planetarium Hamburg / Former Officer & President of the International Planetarium Society (IPS)
Photo credit: Wolfgang Koehler

Mark Edward Lewis – 
Senior Cinema Sound Instructor

“Doing immersive audio production for cinematic applications just wasn’t as easy on my audio workstation as with the Spatial Audio Designer Plug-in.”

Mark Edward Lewis

Senior Cinema Sound Instructor

Yannik Grewe – 
Tonmeister & Senior Sound Engineer – Audio Production Technologies at Fraunhofer IIS

“We’re so glad to have collaborated with New Audio Technology on the Spatial Audio Designer plug-in, a flexible tool to author and produce immersive and interactive sound with MPEG-H Audio in every DAW!”

Yannik Grewe

Senior Sound & Audio Engineer for Audio Production Technologies at Fraunhofer IIS

Max Fritz – 
Audio & Music Producer at Yessian (Oceanmind Humpbacks, Chimelong Parks China “Panda 4D”, North American International Auto Show Detroit for Ford, Dubai Parks and Resorts - Motion Gate - Ghostbusters 4D) 
(Photo by David Dollmann)

“Producing immersive audio for domes is always challenging, so I was happy to find a flexible tool like the Spatial Audio Designer to manage every stage of production quickly and efficiently.”

Max Fritz

Audio & Music Producer at Yessian (Ocean Mind Experience: “Humpbacks of Hawaii”; “Panda 4D” at China’s Chimelong Paradise amusement park; North American International Auto Show Detroit [Ford]; Motiongate Dubai [Dubai Parks and Resorts]; Ghostbusters 4D)
Photo credit: David Dollmann

Daniel Vogl – COO ARRI Media Services (Rush, Cloud Atlas, Dark)
(Photo by Affonso Gavinha/Arri Media)

“We’re very excited to be able to make our studios available virtually through NAT’s audio applications so that we can extend the reach of our audio services.”

Daniel Vogl

COO ARRI Media Services (Rush, Cloud Atlas, Dark)
Photo credit: Affonso Gavinha/Arri Media

“The Spatial Audio Designer Processor has proven to be a solid solution for our spatial audio system, making it easy to manage our everyday standard and immersive audio formats easily – including real-time setups.”

Dr. Susanne Hüttemeister

Director of the Bochum Planetarium

“In our theme park’s new fulldome, we feature all kinds of different shows and audio formats, so we’re glad to have the Spatial Audio Designer Processor to support all our needs so well and effectively.”

Oliver Finazzo

Technical Director of House

Photo credit: Naturgewalten-Sylt

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